Walkthroughs built overnight
For your decision
Jr MartLightened, as you chose: the fruit on its shelves carried 25 of its 34 million triangles; each piece is now cut to 600-1,000, with no visible difference up close, so the walkthrough is about a quarter of the size. Full light quality. Matches the designer's renders closely; close-ups clean.
Stoneleaf VillaNew: a courtyard with a pool, 4096 samples. You start in the courtyard and walk only within it. The pool's water draws as water. Updated 23 Oct: furniture baked again with the side a visitor sees; close-ups clean.
Jewelry storeFurniture and shop walls baked again with the side a visitor sees (the shop box had shown its outside light inside); the views now match Cycles closely and the close-ups are clean. The shop-window glass still draws clear where Cycles shows it milky.
Classic Art Deco HallUpdated 23 Oct, evening: the marble veins are now drawn the way the designer's own Blender draws them, laid at their true size on walls and vault. Wall-lamp glow fixed, freckles down two thirds. Still to fix: the walls read peach where Blender shows them near-white, and the lamps throw two light wings on the wall.
Sao Pedro RestaurantRebuilt: its window and pendant glass now pass the light, 4096 samples; floor reflections redone (a soft sheen as in Cycles). Updated 23 Oct: furniture baked again with the side a visitor sees; close-ups clean.
Apartment high qualityNew 28 Oct: light switches (Daylight, Ceiling lights, Pendants). Opens in daylight as before; tap Lights for the evening. Still to check: the heavy drape by the window rendered dark brown where Cycles shows cream.
Luxury jewelry store exterior/interiorRebuilt 23 Oct to look like the designer's store: the PANERAI wall's smooth bronze panels are back (today's Blender draws the designer's pattern differently; we now draw it as Blender 4.0.1, which the store was made in). The marble floor and ceiling now show the marble photo at its full resolution with their bronze strips and slats laid in (before, each was one blurred texture at 2 cm a pixel). Brightness set to the designer's picture; close-ups clean.